Psyguy: Super Psyguy Bros…

 

 

 

 

 

 

 

 

 

 

 

 

This is the third installment (chronologically) of Bryon “Psyguy” Beaubien, the Texas-based web host of Fireball20xl and Whachow.

Hearing this album, It’s a real A-Grade masterwork. Beaubien actually went and and remixed the sound of classic tunes from Super NES/Sega Genesis games and put his own spin on them with an overdose of electronic music perfect for dance scenes. The incorporation of actual in-game sound effects is also an brilliant touch on this already-incredible work. I recommend this to die hard gamers… It’s addictive, yet softer than his previous works. Still, it’s great to see someone put such a touch on immortalized music.

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Psyguy: Psycho Heroes…

This work was apparently done by Texas-based Bryon Beaubien, host of Fireball20xl and the podcast Whachow.

I’ve been a follower of his material since 2007, and this wasn’t what I expected at all. But then again, gaming aspects (in this case, music), as always been the thriving, most definite theme of Beaubien’s work:

Just hearing this “album”, I must say: this is much better than his illustrations. Beaubien has composed works barely audible uncanniness to classic NES sounds with more modern instrumental sets. I enjoyed the grunge-filled piece Bandcast, fused with an electronic beat and soft piano medley. The more NES sounding tracks GG-Guys, the 8-Bit Whachow theme, and Sam Cross are ingenious pieces of work. Other songs have an authentic natural feel made hybrid with special effects, such as I Wanna be your Jazz and the The Dave Cave. I also enjoyed the “Rock N’ Roll combination” in Shades.
I’ve always had an admiration for work comprised of the blending of numerous (often polarized) musical styles and making it sound as lively and unique as possible. Not even Herman Li of DragonForce has gone to this extent with the Mario sounds he makes on his guitar. This album also shows the extensive work one can do even with the most novice (demand-wise) programs are capable with the correct application. By far, it’s on Psy’s best works in the audio field.

One area of improvement are the track lengths, which would be hard to input into actual game settings unless (of course), this work was strictly designed for audio purposes. Regardless, this is a true master work of generated skill and makes you chase after the other albums like a fatal drug.